The PlayStation 2 port took advantage of a "Level of Detail" system, allowing these very detailed models up close without sacrificing performance. As such, they're considered a continuation of the High Definition Pack. This included full facial animation and individually-animated fingers. The PlayStation 2 remake of Half-Life saw even further improved models to the game, also created by Gearbox. Earlier preview shots of the Dreamcast version shows yet even older incarnations of some of the high definition models. The leaked version of the DC game included models that possessed some very noticeable differences from the finished high definition models and even had some improved models not made part of the High Definition Pack at all. However, they were evidently not directly converted as the models that appeared in the Dreamcast port appear to be earlier versions of what would finally comprise the High Definition Pack. The Dreamcast port boasted improved graphical content, and these models were eventually carried over to the PC after the game's cancellation. The High Definition Pack spawned from the canceled Sega Dreamcast version of Half-Life, in which Blue Shift was included as a bonus addition to the game. The Barney models, original (left) and HD (right) comparison. ![]() Some weapons pick-up models and ammo models where also changed as well such as the Snark hive and Uranium-235 box ammo pick-up. To reflect some of the weapon changes with the high definition models, new sounds were given to the shotgun and assault rifle, as well as new sprites for the game's HUD. The Glock 17 was replaced by a Beretta 92FS, the Colt Python by a Colt Anaconda, and the MP5 submachine gun by a Colt Model 727 assault rifle. This included some notable changes to the game's original arsenal. In addition, all of the weapon models were upgraded as well. ![]() The upgraded character models in the High Definition Pack included the scientists, security guards, and HECU soldiers, as well as several of the Xen creatures. Subsequently, while the models are improved in terms of the level of detail, it remains a matter of opinion as to whether they look better. However, despite the increased level of detail, the style of some of the models, most noticeably the HECU soldiers, has been changed. Metrocops attempt multiple times to kill the player with explosive oil drums.The improvements coming from the High Definition Pack mainly stem from the increased polygon count over the default Half-Life models. If they stay too long, a Combine APC will come and shoot the gun with rockets until it breaks.įurther along, a citizen calls for the player and reassures them that there are other stations who can help. If the player kills them and takes over, they can kill many enemies approaching easily. On the roof of Station 12, two metrocops man a mounted gun. The woman speaks again, saying that manhacks are being deployed. The man from Station 8 is interrupted by something before he can finish speaking. Station 8 gets on the line, saying they heard the Station 12 raid, refugees are coming in from Station 9, and stations are being raided. In the lower bunker of Station 12, an unknown woman tries to radio the station. One citizen escapes the initial massacre and tries to plead with Gordon to help him, but the citizen is quickly shot dead by a cop. This is the first time in Half-Life 2 a barnacle is seen.Īhead is Station 12, currently being raided by Civil Protection. The player sees a crow fly right into a barnacle tongue and be eaten. ![]() ![]() From there, the player arrives at the train station, encounters Barney, and leaves the interrogation room with the first freely openable door in the game. In the order commonly played, here is every Half-Life 2 map:Īrriving in City 17, Route Kanal, Black Mesa East, and ending with Ravenholm.Īrriving in City 17 all the way to meeting Alyx Vance.
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