Just a simple set of rules, intuitive controls, and satisfying puzzles. What more could you ask for in a puzzle game?” “Color Zen is soothing, addictive, and simple. “Its simple color-bursting mechanic provides an almost tactile response as you collide shapes, and its gorgeous mosaic layouts are cause to stop and savor each stage before proceeding to a solution.” “.a relaxing puzzle game that you will want to immerse yourself in with a pair of headphones and a comfy chair.” #1 Family Game in the US, #2 Puzzle Game in the US, #9 Overall Game for iPad One that invites you to put on your headphones, relax, and find your way through an abstract world of colors and shapes. It's being featured by Apple right now! Download it here: Ĭolor Zen is a new kind of puzzle game. But, if you're after something a little different, or a game that can entertain and soothe simultaneously, you might want to put a little Color Zen in your life.ĭid you know that we just launched a Kids version of Color Zen. Obviously, those looking for a challenge or frenetic action should look elsewhere. (or at least the illusion of complexity). The abstract shape arrangements play off the calming mechanics, music, and transitions to create a pleasing dichotomy of simplicity and complexity. But, with simple shaking prompts alerting you to movable shapes, your fingers will instantly get to work, separating the colours and solving the problem. This allows for a calm and relaxing game experience.Įach new level initially can seem insurmountable, with the nestled colours and arrangement of shapes appearing somewhat daunting. Instead, the tasks seem engineered to put your brainbox on autopilot as you enjoy the movement of the pieces in front of you. This isn't one of those puzzle games where your brain is taxed by the problem set in front of you. The word 'zen' is is as key in this release as it is in fellow contemplative puzzler Zen Bound. This is a game where the video reviews are important to convey exactly what we mean, as the last paragraph probably sounded hokey at best (or you can buy the game and see for yourself). Some would say, “too simple”, but through some very competent design, fluid transitions and meditative music, the end result is certainly more than the sum of its parts. The goal is to eventually reach the colour on the edges of the stage, leaving nothing but a single shade. This also eliminates the shapes from the field of play. By moving shapes of the same colour together, you can dye the background the same hue. You are presented with a series of coloured shapes. Sometimes it's amazing how far you can push a premise.
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